🔷In-Game Assets

Portal

An area on one side of a functional object, between which there is a laying of Conveyor Belt. Only the Conveyor Belt can be placed on the same space as the Portal. Has the fixed property of being a receiver or a provider. Indicated by color and icon.

Terminal

A point on one of the walls of the Playing Field where the Portal is located, the functionality of which is determined by the type of the Terminal (supplies - supplying, logistics - receiving). Defined by color and Portal type.

Conveyor Belt

The installation of the belt takes place between two Portals, when one of the Portals or one of the segments of the Belt is removed, it is completely removed, all products on it disappear at that moment.

Splitter

A square with 4 portals, where one of them is receiving and the other three are supplying. The incoming products exit the portals one by one in a clockwise direction.

Machine Tool

A free-form object that can have several receiving and one delivery Portal. Incoming products are processed for some time and at this moment the receiving portal does not accept items, the Belt stops. If there are several items necessary for production, all of them must be supplied to start production, and in this case, if one is missing, all the other Belts will also stand. Around the Machine Tools there is a 'Noise Field' of arbitrary shape, in which it is forbidden to install other Machine Tools.

To use Machine Tools, you must own it. The Machine Tools are generally the same, but their Category differ depending on the Chips installed in them. It is also important to understand that after working out the resource, they disappear.

Machine Tools have the following characteristics:

  • size;

  • quantity of inputs;

  • input-output location;

  • interference zone;

  • cost, kWh;

  • processing speed;

  • consumed parts type;

  • part type produced.

Machine Tool Types

Blast Furnace

Input - Ore; output - Ingot.

Pipe Machine

Input - Ingot; output - Rod.

Beam Machine

Input - Ingot; output - Beam.

Bolt Machine

Input - Rod; output - Bolt.

Plate Press

Input - Bolts + Ingot; output - Plate.

Frame Assembler

Input - Beam + Bolts; output - Frame.

Case Assembler

Input - Frame + Plate + Bolt; output - Case.

Crafting Machine Tools

Molecular Converter

Input - Frame, Plate, Bolt.

Plasma Splitter

Input - Frame, Beam, Plate, Rod.

Hyperpress

Input - Frame, Beam, Rod, Plate, Bolt.

Materials & Details

Ore

Ingot

Rod

Beam

Plate

Bolt

Frame

Case

Factory

Owning a Factory is expensive and pleasant, it makes it possible to build production, vote in the Senate, and if you don’t want to or have no time, rent it out to other players. Improvements made are permanent and provide many benefits by increasing the value of the asset. The factory is eternal - but requires a weekly tax payment, and if it is not paid, it will be blocked.

The factory has the following options:

  • size;

  • mining terminal location;

  • location of the logistics terminal;

  • power, kWh.

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